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Day 22 - Streamlining spritesheet animation workflow

12/22/25

Today I tried to streamline and consolidate the pixel art animation workflow I was exploring in day 13 and built a demo that you can try below. Just enter in the animation you want to see, e.g. "fantasy knight walking to the right".

I could not get in the kind of flow state building this that I often get in when I code with LLMs. The backend implemnetation is messy and rushed, and I don't feel proud of its quality. The generated animations also don't look as good as they did when I was playing around with this workflow a few weeks ago. Looking at the few examples I generated, I feel like Nano Banana Pro was nerfed, but it could just be the rough coding session clouding my judgment :/